Spellbreaker

•  A crouched individual leers at the mage as she prepares her spell. Mana fulminates around her hands as she begins a spell, but her face shifts from determined to desperate as the mana is ripped from her hands, the individual beckoning it with their own hands. The spell shifts and spasms before touching the individuals skin, and it seeps into them, knitting their wound.

•  A massive beam of blue light emerges from a Druid's staff, crushing through a line of soldiers who are sent airborne. The beam continues it's destruction until it reaches a half-elf clad in silver mail. It smashes into him, only to dissipate into a glowing aura that surrounds the half-elf. With a calm demeanor, the half-elf outstretches a hand, an orb floating around his knuckles, the same shade as the beam. After a moment it bursts, and his allies begin to stand, reinvigorated suddenly.

•  A human in black leathers leaps over a clumsy swing from a guard, cutting him down as he moves, while a Templar attempts a prayer. Before he can complete it, the human reaches outwards, ripping the man's magic away from him as it crumbles into small wisps. Then, on a burst of inhumane speed, the human rushes the Templar down, bringing him down with two slices of his glowing blades.

--

Spellbreakers are individuals branded with a unique matrix of runes. These runes are an artificial series of battery-like constructs that can store and release magic. Because of this, Spellbreakers can absorb a portion of the magic imbued into a spell when it strikes them, and use it to fuel attacks. Spellbreakers are also taught several unique techniques involving the countering of enemy casters, or even techniques that can shut them down altogether. Spellbreaker's effectiveness is only limited by the durability of the individual and their cunning, as the Spellbreaker can turn enemy casters raw power into their own, redirect magical flow, convert arcane energy into protection for themselves or allies, or even intentionally be struck by a friendly caster in order to supercharge an attack.

Augmentation (Utility/Buff)
Reshape your foe's power into benevolent boons for yourself and others,

Devastation (Spellcasting)
Wield your foe's magic and reshape it into raw, electrical power.

Vindication (Two Handed DPS, Spell Counters)
Lash out at your foes with their own magic as the instrument of your hate.

Assertion (Dual Wield DPS, Speed and Ferocity)
Empower yourself with arcane energy, enhancing yourself until your foes cannot keep up.

Enforcer (Close Range, Control)
Weapon Choice : [Open Hand + One Handed Weapon]

Myrmidon (Two-Handed Hybrid)
Weapon Choice : [Two Handed]

Bulwark (Tank)
Weapon Choice : [Shield + One Handed Weapon]

Maelstrom (Spellcaster)
Catalyst

Destroyer (Dual Wield, Physical Damage)
Weapon Choice : [Dual Wield]