Races

Human
Racial Passives :
 * Adaptability : The human gains an additional ability point at Level 1.
 * Training : The human gains an additional proficiency rank at Level 1.

Naerian
Racial Passives :
 * Ingenuity : +6% Critical Chance, +1.0x Crit Mod
 * Versatility : +10 Block, Parry, Dodge, and ACC

Akaian
Racial Passives :
 * Natural Resilience : 2.0x Resilience, +10 to all Resistances
 * Blessing of the Mountains : 10% Chance on receiving damage to regain 5% max stamina

Mel'Nathrilim
Racial Passives :
 * Leafstrider : Immunity to Adverse Terrain. +50 Stealth in wilderness. +20 Survival.
 * One With Nature : +16 Spell Damage to Nature Spells. +10% Healing Recieved and Done.

Half Elf
Racial Passives :
 * Prodigy : The half-elf is Grandmaster in a Skill of their choice.
 * Golden Tongue : +30 Coercion, Calm, and Diplomacy

High Elf
Racial Passives :
 * Brilliant Education : +25 to all Knowledge checks.
 * Luminosity : +10 Spell Damage to Arcane, Holy, Radiant, and Fire spells.

Daenue Elf
Racial Passives :
 * Tranquil Mind : +40% Chance to resist Mental Ailments.
 * Bitter Cold : +10 Spell Damage to Arcane, Unholy, Shadow, and Frost spells.

Lyrian
Racial Passives :
 * Oceanic : Lyrians can breath underwater and move 50% faster in it.
 * Cleverness : +3% Critical Chance, +0.5x Spellpower and Critical Mod

Fae'Loryn
Racial Passives :
 * Swift Predator : The Fae'Loryn has +25ft Mobility
 * Beasthood : Unarmed damage increased by 20%. +20 Armor Penetration.

Ashlander
Racial Passives :
 * Fireborne : Immunity to Fire Damage. Burning and Fire heals the Ashlander.